Such a cool and unique game! Its so satisfying when you get the jumps right and timed correctly. I got to level 3 but couldn't manage to get up to the first platform, i was so close a couple of times, any tips on making that first jump? i really like difficult games and this was a real challenge!
Very cool and professional logo and splash screens, really nice. Great job !
and also i found a bug where if you collide with one of the physics objects that you don't assign to the player in a weird spot then you just spring up really high, but that might be more of a gdevelop physics engine problem
For now, I have no idea how to fix this as I don't really know how it happens, but I call it the Skip jump because it allows you to skip a lot of the hard parts of the game if it happens in a good spot 😂
this is really cool but i cant lie to you the gameplay concept is great but really hard to get a hold of, and can be a bit unfun when you have to restart every time you run out of the equipment thingmajigs. i guess i would just recommend making a tutorial level that is like extremely easy because otherwise the current one kinda throws you off into a pit from which if you dont time your moves properly you are banished to live there forever.. unless you press r, but other than that i absolutely love the artstyle and animations.
The final version will need to improve a lot of things, especially the starting difficulty and the physics, as there are a lot of bugs. But yeah, for now, this is supposed to be a bit of a rage/strategy game.
This is ingenious and the graphics a fantastic.......but it's quite a steep learning curve! i did make it to the platform above .....but sadly i got no further......the rotation mechanic perhaps needs to changing
I agree. I wasn't really sure how to make it since the player would either rotate too slow or too fast so I settled for this. (This is what I get for not messing with the Physics engine enough😅)
I also noticed that the rotation can get really fast on a better computer! For the past few days, I’ve been working from my brother’s computer, which is terribly slow and weak, so I ended up modifying some of the physics for it without thinking about how much of a difference it would make.
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Such a cool and unique game! Its so satisfying when you get the jumps right and timed correctly. I got to level 3 but couldn't manage to get up to the first platform, i was so close a couple of times, any tips on making that first jump? i really like difficult games and this was a real challenge!
Very cool and professional logo and splash screens, really nice. Great job !
and also i found a bug where if you collide with one of the physics objects that you don't assign to the player in a weird spot then you just spring up really high, but that might be more of a gdevelop physics engine problem
For now, I have no idea how to fix this as I don't really know how it happens, but I call it the Skip jump because it allows you to skip a lot of the hard parts of the game if it happens in a good spot 😂
this is really cool but i cant lie to you the gameplay concept is great but really hard to get a hold of, and can be a bit unfun when you have to restart every time you run out of the equipment thingmajigs. i guess i would just recommend making a tutorial level that is like extremely easy because otherwise the current one kinda throws you off into a pit from which if you dont time your moves properly you are banished to live there forever.. unless you press r, but other than that i absolutely love the artstyle and animations.
Thank you, Greg.
The final version will need to improve a lot of things, especially the starting difficulty and the physics, as there are a lot of bugs. But yeah, for now, this is supposed to be a bit of a rage/strategy game.
Gotta press the R button till it breaks :"")
This is ingenious and the graphics a fantastic.......but it's quite a steep learning curve! i did make it to the platform above .....but sadly i got no further......the rotation mechanic perhaps needs to changing
Heyyy I was just checking your game
I agree. I wasn't really sure how to make it since the player would either rotate too slow or too fast so I settled for this. (This is what I get for not messing with the Physics engine enough😅)
I also noticed that the rotation can get really fast on a better computer! For the past few days, I’ve been working from my brother’s computer, which is terribly slow and weak, so I ended up modifying some of the physics for it without thinking about how much of a difference it would make.